Ueda: Regarding the design of the colossi, we tried to avoid so-called game-like monsters. There are also colossi whose bodies themselves are mazes, so you can enjoy both action and puzzle elements. You can then climb over the body and attack where it seems to be a vital spot to inflict damage. Kaido: As for the controls, you can cling to a colossus with the R1 button. Ueda: There are many types of colossi, including humanoid, flying, underwater, and many others. As with "ICO," I think there will be many parts that will be left to the imagination. But I don't think the details will be told in the game. The girl was very important to the main character. The horse is a sidekick and provides support in battle. The only people in the ancient land are the hero, a girl, and a horse. The protagonist travels here to find the Colossus. Ueda: The ancient land is a sealed off place, where there are various locations such as ruins, desert, and wilderness. The hero decides to fight the "colossi" that lives in this place in order to revive the girl. There is an altar inside, and he holds a young girl who seems to have lost her soul, whether alive or asleep. The young man comes to an ancient land at the end of the world. Kaido: It begins with a scene in which a young man travels on horseback. I worked on the core of the game first, such as the huge enemies and the vast field. First, he creates a movie of near-final quality. Kaido: The first step in the production process was to start with a concept movie. When I play a game as a user, it is important for me to be able to enjoy it as the main character, so I wanted to create something that would push that envelope. Ueda: "ICO" was a very quiet game, and perhaps as a reaction to that, I wanted to incorporate "action elements" in the next game. That's how Ueda-san came up with the idea for this game, in which you fight a large enemy. Normally, I would have thought of a sequel, but "ICO" was so complete that I decided to try a new game. After "ICO" was released, I started thinking about the next game. Kaido: With my previous work, "ICO," I think I was able to expand the possibilities of games. The entire body of the colossus becomes a field, and it looks like we will be able to experience action like never before! In the video shown at the event, the main character grabs a colossus and climbs up its body. The main character stands up against a colossus with a bow. Here is a summary of what they had to say. Ueda explained the game contents of "Wanda and the Colossus". Present at the presentation were Kenji Kaido, producer of SCE's 1st Production Department, Fumito Ueda, director/game designer/art director of the same production department, and Satoshi Tamaki of the Product Marketing Department. Like its predecessor, this title is being developed by SCE's Kenji Kaido and Fumito Ueda. "ICO" attracted the attention of game fans and game developers around the world with its emotional graphics, sad storyline, and original game features such as "hand-holding action". Here, I would like to share with you the details of the presentation of " Wanda and the Colossus".įirst of all, "Wanda and the Colossus" is the first new action game in three years from the development team behind " ICO" for PlayStation 2, which was released in 2001. Sony Computer Entertainment's (SCE) presentation of new titles took place on September 10. Game screens under development are now available to the public!
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